Although I had to sacrifice some of my ideas, such as having a memory-game aspect in (when picking off the rainbow petals in the right order {ROYGBIV}), I think that this was an important lesson to learn for the future (set high goals, but sacrifice them when necessary).
I would have also liked to include sound effects, but we didn't actually learn anything related to it in class, so this seems rather impossible. I'm hoping that we can learn how to do this next year!
Now, finally, time to relax and get back to my xbox!
xxx
This is the intro screen. It gives the player a little information about the circumstances of Murtagh's planet, and his cause - but not a lot. I am assuming that players have seen my planet design and character design, which outlines this history much more. For the sake of not boring players before they begin the game, I kept this short. Here Murtagh gives the player their objective, and with the click of the button at the bottom, the game begins!












