Saturday, October 17, 2009

Animations - FINALLY done!!!

After a few days of solid, non-stop animating and lack of sleep, I have completed each of the 22 little animations for my game!

Here are a few screenshots which show some of the animations:



















In this animation, Murtagh gets angry.
This should happen when you click on him once.
His shoulders hunch up, his head moves down, giving the impression that he's crouching. It's kind of a warning position, like "hey, you're annoying me. Stop it now or else you will get hurt!"



















Murtagh is angry in this animation. He is crouching even lower, looks even more menacing. his teeth are bared in warning.
This animation should play after you've clicked on the character twice.


















In this animation, Murtagh has been completely annoyed and shoots a laser out of his eye at you.
His mouth scrunches up, like he has completely lost all self-control.
This is what happens if you've clicked him 3 times.
After this animation, the actionscript should reset his animations and the next click will go back to frame 1 - which is Murtagh 'annoyed'.





















This is one animation that has been created for each of the 7 pink petals. You click on the petal and it falls off while another one re-grows in its place.
Clicking these petals and playing these animations won't get the player closer to achieving the objective (making the flower release a seed), but it adds something else that is interesting for the player to discover.
Similarly, if the player clicks on the leaves, they will move, but this doesn't help to achieve the objective.





















This animation is vital to the game. Once the player has clicked on the golden watering can, it will move over the flower and drop a single pink droplet onto it. After this has happened, the watering can stops being clickable, but the flower's petals turn rainbow.
This moves the player onto the next "stage" of the game, and brings them one step closer to the end.





















This is part of the above animation, when the water has been absorbed and the petals suddenly become rainbow.




















Once the flower has rainbow petals, the player can again click on each of the 7 petals, but these will fall off and stay at the bottom of the screen - they won't re-grow.
I had previously wanted this to have a memory game aspect, where the player would have to click off the petals in the right order to get the seed to pop out, but this was way too hard.
Instead, I decided that they could click them off in any order and that the seed would pop out once all the petals had been removed.





















In this animation, all the petals have been removed from the flower and the seed is popping out of the flower bud.
This tells the player that they are close to achieving their goal. All they have to do now is to plant the seed in the green pot and the game will be over.

















In this screenshot, you can see the tiny yellow dot (the seed) in the green pot, and a little pink flower stem starting to grow out of it.
This is the final animation of the game - the game is done!

Now, I have to set up the stage in Flash and begin my actionscript!

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